Put it like this. The scenario is you are playing a computer game. Your mission is to kill everyone within a certain time limit. One shot to kill the enemy, but also one shot kills you.
At first you would start the game with a structured tactical approach. You would sneak around with the sniper and try and pick people off. You would be mindful of the time limit but you wouldn't want to be killed before you even get started.
As time ticks on you'd start to up your game if you're not at the point you should be by that stage. Maybe you'd be a bit more adventurous, using less cover and maybe a more powerful weapon. More risk, but needs must.
Then as the last minutes kick in and you still need to get rid of quite a decent number you would think **** it. You'd get the biggest weapon you had and start shooting at everything in sight, throwing grenades and the lot. You would of course be out in the open and very vulnerable if the enemy risked popping their heads out the parapit and taking a pot shot. But again, needs must.
At first you would start the game with a structured tactical approach. You would sneak around with the sniper and try and pick people off. You would be mindful of the time limit but you wouldn't want to be killed before you even get started.
As time ticks on you'd start to up your game if you're not at the point you should be by that stage. Maybe you'd be a bit more adventurous, using less cover and maybe a more powerful weapon. More risk, but needs must.
Then as the last minutes kick in and you still need to get rid of quite a decent number you would think **** it. You'd get the biggest weapon you had and start shooting at everything in sight, throwing grenades and the lot. You would of course be out in the open and very vulnerable if the enemy risked popping their heads out the parapit and taking a pot shot. But again, needs must.
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